Hi,
I came across this page looking for resources on OpenGL programming for android.
I am currently playing around with it a bit but it's hard to find any tutorials that go further than painting simple boring triangles. The few that actually do usually don't have any good explanations for what they do why. It seems almost impossible to start learning it without knowing it already.
There are endless amounts of methods and I can't read through everything until I found what I wanted.
A simple thing like putting a light in the scene and having the shapes shaded correctly and colored at the same time already is very hard to figure out.
And then there is also the question how to abstract the whole low level drawing stuff to enable high level graphics programming.
I've been wondering if you could perhaps publish your rendering/graphics code so that more people could learn from it, or if you could point out some good resources to get started with the topic.
I mean, you must have learned it somewhere, right? :)
Thanks, I'll check out the superbible. With that name, how can it not be good.
The reason you don't find more info on it is because there is a lot to know and there are several books that all of the pros use which tell you absolutely everything you could ever need to know.
Go into Amazon and search for "OpenGL Red Book", "OpenGL Blue Book", "OpenGL Superbible" and you'll find what you need. I really like the superbible. It has good coverage and examples.