Hi:)
Great site BTW! Thank you for sharing your insights and methods.
I am looking to develop a couple apps that seem to be simple in context yet I am struggling to know where to begin.
I have 12 yrs experience w/ 3d max in a professional setting modeling, texture, render etc.
I am familiar with web development and AS3 (which BTW makes JAVA an easy learning curve)
I have installed Eclipse, JAVA SDK and everything to begin developing apps working :)
The nice people at Verizon let me borrow a Droid for a few days so I'm going to take full advantage of this opportunity to bring you developers some specifications on the 3D capabilities of it. First of all, this phone is fast. How fast? It loads Light Racer 3D in 1/3 the time of my G1. Not only that, but it has a PowerVR SGX530 GPU in it (14 MPolys/s). Hello fast gaming! That's very close to the same chip used in the iPhone 3GS. Not only fast gaming, but all SGX series GPUs supposedly exceed OpenGL ES 2.0 specifications. Android doesn't currently support OpenGL ES2.0, but I have to imagine that with hardware like this on the market, it will soon. I tested Light Racer 3D on this phone and it works extremely well. 45-50 frames per second at 569x320. I have to imagine that it'd run at 60FPS if the screen were HVGA which would make it twice as fast as the G1. Read on for a list of supported OpenGL extensions and other specifications.