Light Racer 2.0 - Days 1 and 2 - Refactoring


The first two days of actual coding have involved mostly refactoring. If you're curious as to why I'm doing all of this refactoring, I will recap on the new requirements which involve multiple kinds of AI, a new game object that I call the "decimator" and real-time multiplayer functionality. Many would think that the only way to do that would be to rewrite the game to support this, so why am I opting for refactoring to start? Some would argue that it's semantics but for the most part, refactoring is taking existing code without changing functionality and rewriting is completely scrapping a functional piece of code and developing it from scratch. Lots of the code in Light Racer was really good but just not organized to allow for new features to be added in without too much headache.

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